I have a toxic relationship with crafting systems in JRPGs. Even if a game offers a puny system that’s hardly worth my time, I’ll still try to make the most of it, stubbornly refusing to give up.




I mean, if the game gives me the feature, why not use it? But after years of banging my head against the wall, I finally recognized that only a handful of JRPGs have crafting that’s actually worthwhile.

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Among those few games, some have utterly satisfying crafting systems that will have you hunting for new recipes, materials, or any other component to create that new item or gear.

In this article, I’ll list JRPGs with superb crafting mechanics that drive progression, encourage exploration, and enhance their overall gameplay design.


8 Ys VIII: Lacrimosa of Dana

No Money, Just Materials

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While many JRPGs rely on the staple of earning money by defeating enemies, visiting towns, and upgrading equipment, that’s not quite the case in Ys VIII: Lacrimosa of Dana, which doesn’t even have an in-game dedicated currency.


If you want a potion or new equipment, you’ll have to talk to the right NPC in Castaway Village and craft the item using materials dropped by enemies. Sometimes, you’ll need to craft a recipe before making the corresponding item, which, in hindsight, sounds like an unnecessary extra hoop.

There’s also a Synthesis option to upgrade weapons and, at max level, evolve them. A small tree shows a weapon’s many upgrades, encouraging material collection and creating an organic gameplay loop.

Overall, the crafting system in Ys VIII: Lacrimosa of Dana isn’t groundbreaking, but it’s essential to the game. It’s also more engaging than simply walking into a shop, throwing a bag of gold on the counter, and swapping out your gear without a second thought.

7 Vagrant Story

All About Overlooked Essentials

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I might have confused “satisfying” with “overly complex,” but there’s a very clear reason why I included Vagrant Story in this list. If you don’t master the crafting system, odds are you won’t get far in the game.

Vagrant Story is a classic PS1 RPG, famous for not holding the player’s hand and punishing those who don’t understand its mechanics. Among them is its crafting system, which is both convoluted and absolutely crucial.

I’m not necessarily talking about the execution because the system itself is easy to grasp. In Vagrant Story, you combine three pieces to forge a new weapon: weapon, blade, and hilt. Put them together, and voilà, a new weapon is yours. Armor works similarly.

The real challenge is knowing which weapon to create and how to make the most of the system. Weapons have class, affinity, and type. Class determines which types of monsters they are effective against, affinity relates to elements like fire or water, and type is divided into blunt, edged, or piercing.


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The more you use a weapon against a certain type of enemy, the stronger it gets against them. On the flip side, it becomes weaker against others. See the dilemma? The common strategy is to craft multiple specialized weapons and swap them constantly depending on the enemy.

Eventually, when a weapon’s stats start falling behind, dismantle it into parts and craft new ones, trying to maintain their class and affinities. It sounds simple, but believe me, it’s anything but.

This is a list, not a guide, so I won’t delve too deep into Vagrant Story’s crafting system—thank God, because I’d never be able to explain it fully. But I hope this gives you an idea of why it’s intricate yet oddly satisfying for those who know what they’re doing.

6 Final Fantasy IX

The Simple Life

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Final Fantasy IX has a straightforward crafting system, but considering how the game teaches abilities through equipment, it proves to be both essential and satisfying.

For a hoarder like me, the Synthesis system in Final Fantasy IX worked like a glove. For those who sell off gear at every opportunity, it may be frustrating at first.

That’s because Synthesis works by combining two items to create a new one. It could be two weapons, an accessory, an armor, or an item. There are countless combinations to discover.

The best part is that Final Fantasy IX features a progression system where each piece of gear teaches a new ability, so players are naturally inclined to buy—and steal—every piece of equipment they can.

Once you’ve learned an ability, combining this old gear with another might create brand-new equipment, thus unlocking yet another ability. There’s satisfaction in simplicity, and Final Fantasy IX’s crafting system proves that.


5 Tales of Graces f

Crafting Items, Food, Equipment, Mostly Anything

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At first glance, the crafting system in Tales of Graces f seems similar to the Synthesis in Final Fantasy IX. Called Dualize, it starts out simple but grows in complexity as the game progresses.

In its most basic form, you just combine two items to create a new one. For example, mixing an apple with a Gel Seed makes an Apple Gel, the most basic recovery item in the Tales series.

The best part is that you don’t need recipes to craft items, only the materials. This gives a sense of discovery with every attempt, though the game won’t let you combine incompatible items.

In addition to merging materials to create food and items, there’s a system for fusing equipment with crystals to craft stronger ones or mixing them with shards to modify their abilities or enhance their quality.


Materials can be gathered from monsters, found while exploring the game’s vast fields, or even generated using the Eleth Mixer, a unique Tales of Graces f system. Every part of the game’s design feeds into making its crafting system highly rewarding.

4 Persona 3 Reload

Crafting New Demons Via Fusion

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I hope you agree with me that demon fusing is sort of a crafting system, right? Especially in games like Persona or Shin Megami Tensei.

I chose Persona 3 Reload because it’s the most streamlined system and doesn’t require us to save scum or keep popping in and out of the menu to inherit skills.

In Persona 3 Reload, sometimes after battle, we can acquire a new Persona by simply picking a card—much better than the shuffle from previous versions. These new Persona, however, come with a fixed level and a few standard skills.


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A better way to acquire new Personas is by fusing them in the Velvet Room. There are different fusions, like normal, which combines two Personas to create one, and specials, which allow fusions of three or more. Depending on your Social Link level, the resulting Persona will become stronger.

Fusing Personas is a delight and will consume much of your time if you’re a collectible enthusiast like me. Plus, it’s much easier to inherit the correct skills in Persona 3 Reload and create that critical-hit monster that will obliterate any boss with regular attacks.

3 Dragon Quest XI

Having Fun With The Fun-Size Forge

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Crafting in Dragon Quest XI is done with the amazingly portable Fun-Size Forge. The system here is a mix of skills and luck. Huh, just like most turn-based JRPGs, I guess.


After the standard procedure of selecting an item to craft with the available materials, you start hammering away. There are two fundamental commands when crafting: bash and flourishes.

Each item has a specific size and is divided into squares. With bash, the Luminary strikes a single square to improve its quality, usually used for tweaking the final steps.

Flourishes are a set of skills that can strike several squares at once or hit the same one multiple times. They cost Focus Points, so their use is limited. Also, crafting temperature decreases as more flourishes are employed.

After each strike, if a square’s gauge lands within a certain threshold, the crafted item’s quality increases. If it overshoots or falls short, expect a common quality.

It’s a delicate yet super fun process that encourages crafting, especially since we can rework items in our bag and upgrade them up to a +3 modifier. The luck factor I mentioned? Sometimes, a strike can land a critical hit, which can either help or mess up your entire strategy.


2 Atelier Sophie 2: The Alchemist of the Mysterious Dream

The Power of Alchemy

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No one can discuss crafting in JRPGs without mentioning the Atelier series. The entire franchise design revolves around the power of alchemy and crafting, well, almost everything.

While each Atelier title has its own crafting system, the Mysterious subseries, mainly Atelier Sophie 2: The Alchemist of the Mysterious Dream, is widely considered the most ingenious and rewarding.

First, you need to be a machine and gather every material that crosses your path. This alone motivates exploration while refreshing the gameplay with some minor but amusing collecting minigames that occur now and then.

To start alchemy in Atelier Sophie 2, you need a recipe, the required alchemy level, and the ingredients. Then, you pick traits from different materials and place the components on a Tetris-like board.


You can combine components, create links between them, and use various other methods to enhance your crafting. It’s wonderful and very exciting. Granted, it might get a bit repetitive after a while, but there’s no denying that it’s one of the most creative crafting systems among JRPGs.

1 Star Ocean The Second Story R

The Best Crafting System in JRPGs

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I’ve said it once, twice, three times, and I’ll keep repeating it forever: the Star Ocean series has one of the best crafting systems in JRPGs. This entry is going to be a long one, so bear with me.

I recognize that the third and fourth games have rather unnecessarily convoluted systems that require a superior degree of understanding. However, tri-Ace optimized the process starting with the fifth game and perfected it in the remake Star Ocean: The Second Story R.


Crafting in the game works as expected. We gather materials, choose a specialty, and craft an item. But what sets it apart is how crafting is unlocked and the sheer variety of possible outcomes.

To unlock and improve a character’s crafting talent, we need to invest SP in specific skills. After acquiring a different set of skills, the character may learn a new crafting ability or level up an existing one.

As our crafting level increases, we begin to use rarer materials, which improves our chances of achieving outstanding results. Then, we select a material, pray to RNG Jesus, and wait for the crafting to be done.

Save-scumming tactics aside, it’s extremely fun and engaging to see Star Ocean’s crafting take shape, granting us insanely powerful items—many of which are used in speedrun strategies. It’s one of the few systems that genuinely rewards our investment.

I built a full-fledged crafting factory in the game. One character used Alchemy to turn a simple Iron into Mithril, while another used that Mithril to craft armor way too overpowered for my current level. The possibilities are endless and tailored to your playstyle.


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