Baldur’s Gate 3 is full of choices that you will have to make. Whether you are trying to decide whether you should recruit companions or whether you should side with a specific faction, you will be met with a lot of choices.



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Some of the choices may change a small portion of the game, while others can make a huge difference in the game. Here’s a breakdown of every major choice in the game, broken down by the chapters they occur in.

There are countless choices in the game, this article only focuses on the major ones that will completely change the outcome of the game.

All Important Act 1 Choices

Baldur's Gate 3 - Act 1 Activities

Act 1 has a few choices that will stick with you throughout the game. (It also has some great stuff you won’t want to miss.) Here’s a breakdown of the choices that will change the game.

Should You Side With Karlach Or The Paladins Of Tyr?

Baldur's Gate 3 Karlach


One thing you will come across early in Act 1 is Karlach’s predicament. Wyll will tell you that she is a devilish fiend who needs to be killed, and so will the Paladins of Tyr. However, Karlach swears that it is all a misunderstanding. If you side with anyone other than Karlach, she will die at the beginning of the game, and you won’t be able to recruit her. This means that you need to side with her if you want to recruit her.

Should You Side With The Druids Or Goblins?

Baldur's Gate 3 Emerald Grove Druid


Something that most fans know what they want to do right away is whether they want to side with the Druids or the Goblins. If you are playing a good character, you will want to side with the Druids, which will let you recruit Halsin. If you are playing an evil character, you want to side with the Goblins. This will allow you to recruit Minthara. No matter which one you go with, you will be able to continue the story; you’ll just have a lot of innocent blood on your hands if you side with the Goblins.

The Underdark Or Mountain Pass?

Baldur's Gate 3

Taking the Mountain Pass or the Underdark route is a choice that doesn’t really change the game; however, if you don’t go back and take the other route, you will miss one of these routes. If you take the Mountain Pass, you will meet a few unique characters. The Underdark will allow you to engage with the Grymforge, which is a super cool place you could miss altogether. Overall, it doesn’t matter, since you can finish one route and travel back to take another, but if you don’t do that, you can miss out on entire areas.


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All Important Act 2 Choices

Baldur's Gate 3 - Act 2 Activities

Act 2 has some more important choices you will want to think through. The biggest choice in the entire game actually comes to a head in Act 2, and you will need to decide what to do. (It also has some stuff you won’t want to miss.) Here’s a breakdown of all those choices and their outcomes.

Can You Trust Isobel?

Baldur's Gate 3 isobel and flaming fist marcus


Once you reach Last Light Inn during Act 2, you will meet Isobel. She is a priestess of Selune and is Ketheric Thorm’s daughter. When you first meet her, she will be visited by Marcus, an agent of the Absolute and Ketheric Thorm. You will then need to decide whether you trust Isobel or Marcus to tell you the truth. If you trust Isobel, you will need to kill Marcus. However, Isobel ends up telling the truth. If you don’t trust Isobel, you will need to help Marcus kidnap her. This will lead to her being taken to Moonrise Towers and eventually the Mind Flayer Colony below. Which, in turn, will lead to everyone at Last Light Inn being killed, including Jaheira.

While it may not seem like it at first, this may be one of the biggest choices you have to make. If you let Isobel die, you will lose out on Jaheira and Minsc as companions, the Tieflings and everyone at Last Light Inn will die, and you could potentially lead Shadowheart down a dark path.

What Should You Do With The Nightsong?

Shadowheart facing the Nightsong in Baldur's Gate 3.


The final major choice in Act 2 is whether or not you should kill the Nightsong. This decision has major consequences for the game and Shadowheart in particular. The good route is to save the Nightsong from Shar. This will cause Shadowheart to turn from Shar and allow the Nightsong and Isobel to join your camp temporarily and eventually become your allies in the final battle. If you do not save her, you will make Shadowheart turn deeper into Shar’s embrace and miss out on truly romancing the character.

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All Important Act 3 Choices

Baldur's Gate 3 - Act 3 Activities

Act 3 is the final act of the game and has some pretty major decisions to make. Some of the decisions are just ones that will have minor outcomes, while others change the entire course of the game. (You also can find some interesting things you won’t want to miss in this act.)


Should You Become A Mind Flayer?

The Player Turning Into a Mind Flayer

Becoming a Mind Flayer is a choice that is made throughout the game. However, in Act 3, The Emperor will ask you to fully commit to becoming one. This is a choice that will change the way that the game ends. If you decide to become one, you will have the option to betray The Emperor and side with Orpheus without making someone else a Mind Flayer. You will also have some amazing abilities. However, there are characters that will look at you differently for this decision.

Should You Make A Deal With Raphael?

The Orthon Yurgir and Raphael in Baldur's Gate 3.


Raphael is a cunning devil who is more than willing to make bargains with you. The question is whether you should trust him. If you do trust him, he will be given the Crown of Karsus, meaning Gale will have a pretty bad ending. You will be given the Orphic Hammer right away, but this is something you can obtain later. This means that there isn’t really a reason to make the deal other than to save time. If you don’t make the deal, you can obtain the Orphic Hammer from his realm, the House of Hope. You can then decide on the next major decision.

Should You Side With The Emperor Or Orpheus?

Baldur's Gate 3 - Orpheus


The next big decision is whether The Emperor or Orpheus should be trusted. After learning the truth about who The Emperor was when he was a mortal, it can be hard to look at him the same way again. This may make you want to free Orpheus (which you need to Orphic Hammer from the last decision to do). The truth is that who you side with only matters for one specific reason. You need a Mind Flayer to control the Absolute, meaning if you side with Orpheus, one of you will need to become a Mind Flayer. However, siding with Orpheus will give you a lot of background information about the Githyanki that you may not have known. This is a choice that really is up to you, but it does change the way the ending plays out. If you’re a Mind Flayer, you will need to escape Baldur’s Gate. If Orpheus is a Mind Flayer, he will ask you to kill him. If you side with The Emperor, you won’t have to decide.


What To Do With The Netherbrain

The Netherbrain appears in Baldur's Gate 3 resized

The final (and biggest) decision to make is what to do with the Netherbrain. After assembling your allies, you find out that the Elder Brain is actually a Netherbrain. You will need to fight it to save Baldur’s Gate. Once it has been defeated, you will need to decide what to do with it. You can control the Netherbrain and dominate the world, or you can kill it and save the world. If you control it, whatever character is currently a Mind Flayer will be killed (unless it is you). You can then take control of it and your final cutscene is you controlling it. If you kill it, you will be able to see how all your companion’s stories conclude, and you will see the epilogue.


If you’re wondering about the conclusion to your favorite character’s story, check out our guide on all the endings for Shadowheart, Astarion, and Karlach.

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